The mod essentially works by removing the 30fps frame-rate cap and disabling v-sync for good measure, allowing Skyrim to tap into the extra horsepower of Series S and X consoles (where back-compat forces v-sync back on). In this case we have a true 4K60 and it's great to see that the user mod experience we previously tested at Digital Foundry is now made fully official with FPS Boost - though it's worth stressing these use two different techniques to hit this target.
The Fallout titles are somewhat contentious then, but it was great to return to Skyrim at least.
Despite a wide gap in their respective graphics capabilities, both Xbox Series S and X consoles run these titles at 1080p in order to achieve 60 frames per second, even though Xbox One X targeted native 4K. Skyrim lands exactly where we expected and works beautifully overall, but the Fallout titles are a little more puzzling. Our coverage continues with a look at the Bethesda Games Studio titles running on the Creation Engine and impressions are a little more mixed this time. We've run the ruler over Microsoft's first wave of FPS Boost titles and came away impressed, while our thoughts for the Arkane-developed duo of Prey and Dishonored Definitive Edition were perhaps even more gushing.